D&D is a fun social table-top roleplaying game (TTRPG). At its heart, is communication & storytelling!
Important
The game literally does not work without communicating with each other <3
Super Important! Especially between player & DM - vice versa!
Table Etiquette
- Be nice and fun to play with!
- Respect everyone at the table!
- Talk to the table (players/DM) about EVERYTHING!
- I don’t want anyone to feel negatively surprised by anything mid-game. Even the most earnest attempts at interactions can feel out-of-the-blue if the parties are not in communication.
- A lot of emotions & time go into playing D&D, transparency is key!
- Don’t grief your party.
- No, interparty conflicts.
- Show up on time (or notify ahead of time).
- Obviously, life can get in the way, but this goes back to rule 2 (respect) for each other’s time.
Quick Player/DM Expectations
- Alcohol/Narcotics - fine as long as it doesn’t go too far (disruptive/break character).
- Phones/Devices - I can’t compete w/ subway surfers - attention is important, limit distractions.
- Rolls - You can roll perception/insight whenever you want - other rules found: Home Rules.
- Player Expectations:
- Have character goals.
- What do you want to achieve, tell…etc.
Take notes- either in character or generally.
- Discomfort - Sometimes things happen that make us feel uncomfortable - ideally,
notify the table DM/Playerand we will sort it immediately or away from the table. - Player Agency - Want you to feel empowered to decide what your character does.
- Sometimes, things will happen out of player/character control (such is life), but I will only do this where I feel it make narrative sense, especially if it’s something we have communicated together.
- Game Balance:
- Fights are at deadly difficulty.
- Some characters will be stronger than other, but I will try to balance where it makes sense.
- Spotlight - Share the spotlight, but also enjoy the light when it’s on you!
- Meta-knowledge - NO. Keep yourself honest, everyone makes mistakes.
- Ret-Cons - Allowed wherever makes sense! Even if that is for rule 9.
- DM Expectations:
- Style - I’m a RAW (Rules as Written) 5e ‘14 DM, but adjust rules when they’re not fun.
- Check Home Rules for more info.
- Absence - Ideally 2+ players present, but can continue w/ just 2 players.
- Narrative Authority - We tell the story together. I believe if either one of us is telling our own story, we might as well write a book. Give me your ideas, and I’ll intersperse mine throughout until we have a collaborative storytelling masterpiece.
- Style - I’m a RAW (Rules as Written) 5e ‘14 DM, but adjust rules when they’re not fun.
Character Creation
- Creation Questions - Ask me anything, locations, groups, gods, NPCs…etc.
- Also welcome to create groups, & NPCs.
- Stats - Roll 5d6, remove the lowest 2 / Keep highest 3.
- If you wish to take a penalty in a stat for a boon, we can discuss.
- Alignment - The Forgotten Tomb is very amoral, true ‘good’ is a perspective.
- Races & Classes - All races/classes are allowed (unless otherwise stated below) - Be aware, some races will be targeted within Nyropa due to their connection with Divine beings (Gods).
- Excluded Races/Classes - None as of yet.
- Death:
- Upon death, new characters will start from Level 1 (and lvl up much faster).
- Where you choose to play a new character, you will start from level 1-4 (as agreed by DM & player alike).